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Offline Build Policy

Vendor strategy

EverArcade intends to support reproducible Cargo builds through a vendored dependency directory referenced by .cargo/config.toml:

[source.crates-io]
replace-with = "vendored-sources"

[source.vendored-sources]
directory = "vendor"

[net]
offline = true

When vendor/ is complete, release and bootstrap scripts should use frozen/offline Cargo modes and fail fast if required dependencies are absent.

Current limitation: bincode/vendor issue

The current checkout contains an incomplete vendor snapshot. At audit time, the vendored source tree does not include all crates needed by the workspace; the known concrete failure is a missing bincode vendored crate during offline workspace resolution.

Impact:

  • A full offline workspace build may fail even though local runtime proof scripts can succeed through temporary minimal workspaces or network-backed Cargo cache resolution.
  • New contributors should not interpret the current vendor/ directory as a complete release artifact.

Approved workaround

Until the vendor artifact is restored:

  1. Use the documented developer validation path first:

    CARGO_BUILD_JOBS=1 bash scripts/validate_developer_onboarding.sh
  2. If a targeted Cargo command fails only because .cargo/config.toml forces the incomplete vendor directory, temporarily use a network-enabled Cargo configuration outside the repository or regenerate the vendor directory from a trusted networked environment.

  3. Do not commit ad hoc partial vendor changes.

  4. When preparing release/offline validation, restore a complete vendor artifact and verify checksums before claiming offline support.

Restoring vendor artifacts

Preferred restoration paths:

bash scripts/vendor_deps.sh

or, when a release artifact exists:

bash scripts/restore_vendor_artifact.sh

Then verify with the relevant vendor preflight/release scripts before running offline builds.

Claim boundary

Current classification for offline builds is CONDITIONAL until vendor/ is complete and targeted offline Cargo checks pass from a clean clone.