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Executive Summary

Purpose

Orient new engineers to EverArcade as a deterministic, replay-verifiable game and world runtime.

Responsibilities

  • Own the canonical description of executive summary within the architecture book.
  • Identify the Rust modules, reports, tests, and operational artifacts that support the subsystem.
  • Explain how the subsystem participates in deterministic execution, receipt production, replay, recovery, and federation when applicable.
  • Distinguish implemented foundations from scaffold-level or planned work.

Non-Responsibilities

  • It does not make renderer, observer, dashboard, or analytics data authoritative.
  • It does not bypass canonical serialization, root comparison, receipt validation, or replay verification.
  • It does not replace crate-level API documentation or source code review for implementation details.
  • It does not claim production maturity for modules explicitly marked partial, scaffold, or planned.

Internal Components

  • Architecture book: the canonical narrative.
  • Repository map: crate and module ownership.
  • Roadmap documents: implemented, partial, stub, and planned inventory.

Data Flow

Input → validation at the subsystem boundary → deterministic processing by the owning runtime module → state mutation only through canonical state or subsystem-specific ledgers → receipt, root, checkpoint, projection, or synchronization artifact generation → verification by replay, hash comparison, signature checks, continuity validation, or reconciliation.

Deterministic Execution Pipeline

User Input

Host Runtime

WASM Guest or Native Fixture Executor

State Diff

Canonical State

State Root

Receipt

Journal / Store

Replay Verification

Where federation or projection participates, the deterministic receipt remains the source of truth and the downstream artifact is verified against the authoritative roots.

Determinism Guarantees

  • Hashing strategy: state roots, execution roots, receipt hashes, checkpoint roots, and continuity roots are compared as stable digests rather than inferred from wall-clock behavior.
  • Canonical serialization: protocol objects are serialized through repository-owned ABI/codec/canonical boundaries before hashing or replay comparison.
  • Replay guarantees: a verifier can rerun the same input, prior state, package, and protocol epoch to recompute roots and receipts.
  • Validation rules: invalid signatures, malformed bundles, root mismatches, missing checkpoint ancestry, or non-contiguous replay windows are rejected or quarantined.

Failure Modes

  • Corruption: detected by hash, signature, manifest, checkpoint, archive, or proof mismatch.
  • Divergence: detected by comparing state roots, execution roots, receipt hashes, checkpoint roots, projection roots, or continuity records.
  • Recovery: uses checkpoints, receipt ranges, replay windows, archive hydration, rollback plans, and peer resynchronization.
  • Reconciliation: selects canonical material, suspends unsafe advancement, repairs gaps, and resumes continuity only after validation.

Future Evolution

Keep this summary short and update it whenever subsystem ownership or maturity changes.

Architecture Notes

  • Define the platform in one place.
  • Summarize authoritative execution, receipts, replay, federation, renderer projection, deployment, and SDK boundaries.
  • Call out implemented foundations versus scaffold-level domains.
  • It is not an API reference for every Rust type.
  • It does not replace targeted runbooks or release checklists.